Game Designer specializing in game mechanics, level design and gameplay scripting.
Temple Run 2 (iOS, Android) | 2020
Justice League VR (PSVR, Oculus, VIVE, IMAX VR, Samsung Gear, Daydream, Cardboard) | 2017
Hero (Steam) | 2017
The Sandbox Evolution (iOS, Android, Steam) | 2016
Snapimals (iOS, Android) | 2015
First Person Shooters
Third Person Shooters
Role Playing Games
2D | 3D Platformer
• 9 years in the game industry working as a designer on F2P Mobile, AR, VR and AAA games.
• Game Design: Game Mechanics, Pacing, Level Layouts, Usability, Gameplay Tuning, Rapid Prototyping, White Boxing, Cinematic's, World Building,
• Practical knowledge: 2D & 3D game engines as well as solid skills on visual and non visual scripting languages.
• Strong artistic sensibility: build level layouts with narrative and gameplay mechanics in mind to create fun gameplay moments for players.
• Team management: comfortable with both agile (scrum) and waterfall development methods.
Cry Engine (Minor Experience)
Unreal Engine 4
Halo 5 Forge Editor
Age of Empires II Editor
Bethesda Creation Kit
Microsoft Visual Studio
Adobe After Effects
Unannounced Title Oct 2021 - Present
Lead Level Designer
Deck Nine Games
Working on something.
Unannounced Title Nov 2019 - Oct 2021
Senior Designer | Level Design Lead
• More to come later.
Temple Run 2:
• Even though I was on another project I helped provide design feedback to the Temple Run 2 team for the Enchanted Palace Map and the Christmas Map.
• Took part in playtests to help document bugs or any design issues noticed.
• Helped provide solutions to any level design issues that I noticed to the team while those maps were in development.
Fortnite Jul 2019 - Oct 2019
High Voltage Software
Worked in collaboration with Epic Games on Fortnite.
Helped to build the level design of the Save the World PvE mode.
Helped release the dungeon game mode in STW. Built dungeon levels utilizing a modular level design system in Unreal 4.
Designed level layouts for base game POI's and landmarks in Stonewood and Plankerton.
Performed bug fixes on level layout issues in Canny Valley, Stonewood and Plankerton.
Frostnite: Assisted with POI creation on Frostnite 2019.
The Crystal Core Sep 2018 - Apr 2019
Senior Level Designer
Senior Designer on the Crystal Core team.
Managing a team of designers and leading the execution of level design on the game.
Justice League VR Jul 2017 - Nov 2017
Technical Level Designer (Contract)
Worked under the Method EXP Division with DC and Warner Bros Interactive on Justice League VR.
Aquaman: Created level layouts, and worked on combat system along with balancing gameplay and scoring.
Batman: Designed and implemented level collision and respawn system.
Implemented custom rumble system into Aquaman, Batman and Superman that worked across multiple VR platforms.
Assisted Audio and UI team with localization of over 10 languages for all in game dialogue and text.
The Video Game Show Feb 2017 - Jun 2017
Game Designer / Level Designer (Contract)
Worked with internal studio Eat Sleep Play to develop new AR games and experiences
Game Design: designed unique game mechanics to show off the castAR system.
Level Design: Did Level Layouts and scripted gameplay sequences for mini games
Systems Design: Created unique gameplay systems for progression and rewards.
The Sandbox Evolution Mar 2016 - Feb 2017
Worked on "The Sandbox 2 Evolution"
Designed over 20 levels over the course of the game's development all ranging from standard platforming levels to unique and interesting puzzle experiences.
Worked with Sony and designed 2 Ghostbusters Level’s during a promotion for the movie.
Worked with Bandai Namco to add their IP's such as Pacman into our game. Prototyped editor tools and levels for the Pacman update.
Hero Feb 2013 - Feb 2017
Shipped a 3rd person Action Adventure RPG game "Hero" now available on Steam.
Designed Level Environments, Game Systems, and Gameplay along with set dressing, NPC placement, AI scripting, and Quest Design.
Developed all the cutscenes for the game. Animated and scripted camera events and sequences using C#.
Snapimals Feb 2014 - Apr 2014
Level Designer (Intern)
Worked on the initial level design prototype and mechanics for Snapimals out on iOS, and Android.
Designed level layouts and prototyped different AI systems for animals.
Worked on one of the first prototypes of the game to show investors.
Bethesda Creation Kit Development Time : In Progress
Single Player RPG
Designing a Level Layout for a Nordic dungeon.
Used modular level design to create a quick mockup to test gameplay.
Tuning level difficulty to make it a simple dungeon the player could visit early in the game.
Co_Organizer: (Sep 2015 - Present)
San Francisco Game Developers Monthly Meetup Group
Host monthly networking events for one the largest game developer meetups in in the San Francisco Bay Area.
Organized a game night event sponsored by Microsoft where developers could display their game and network.
Partnered with UBM to provide perks and discounts to our members for GDC.