
RESUME

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Game Designer specializing in level design, world building, gameplay scripting and cinematic storytelling.
Shipped Titles:
The Video Game Show (Tilt Five AR) | 2021
Temple Run 2 (iOS, Android) | 2020
Fortnite (PC, Xbox One, PS4, XBSX, PS5) | 2019
Justice League VR (PSVR, Oculus, VIVE, IMAX VR, Samsung Gear, Daydream, Cardboard) | 2017
Hero (Steam) | 2017
The Sandbox Evolution (iOS, Android, Steam) | 2016
Snapimals (iOS, Android) | 2015
Genre Specialties:
First Person Shooters
Third Person Shooters
Role Playing Games
Puzzle
Action Adventure
2D | 3D Platformer
• 10 years in the game industry working as a designer on F2P Mobile, AR, VR and AAA games.
• Game Design: Game Mechanics, Pacing, Level Layouts, Usability, Gameplay Tuning, Rapid Prototyping, White Boxing, Cinematic's, World Building,
• Practical knowledge: 2D & 3D game engines as well as solid skills on visual and non visual scripting languages.
• Strong artistic sensibility: build level layouts with narrative and gameplay mechanics in mind to create fun gameplay moments for players.
• Team management: comfortable with both agile (scrum) and waterfall development methods.
Drawing:
Adobe Photoshop
Adobe Illustrator
Modeling:
Google Sketchup
Maya
Game Engines:
Adobe Flash
Unity
UDK
Cry Engine (Minor Experience)
Unreal Engine 4
Mod Tools:
Halo 5 Forge Editor
DOOM Snapmap
Age of Empires II Editor
Bethesda Creation Kit
Code Editors
Mono Develop
Microsoft Visual Studio
Sublime Text
Video Editing:
Adobe Premiere
Adobe After Effects
Version Control:
Github
Perforce
Task Management:
JIRA
Trello
Asana
General:
Level Design
Scripting
Cinematography
Pacing
Game Mechanics
Puzzle Design
Storyboarding
Professional
Info
Professional
Experience
Unannounced Title Oct 2021 - Present
Lead Level Designer
Deck Nine Games
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Working on something.
Languages
JavaScript
C#
Kismet
Blueprint
Unannounced Title Nov 2019 - Oct 2021
Senior Designer | Level Design Lead
Imangi Studios
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Unannounced Project:
• More to come later.
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Temple Run 2:
• Even though I was on another project I helped provide design feedback to the Temple Run 2 team for the Enchanted Palace Map and the Christmas Map.
• Took part in playtests to help document bugs or any design issues noticed.
• Helped provide solutions to any level design issues that I noticed to the team while those maps were in development.
Fortnite Jul 2019 - Oct 2019
Level Designer
High Voltage Software
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Worked in collaboration with Epic Games on Fortnite.
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Helped to build the level design of the Save the World PvE mode.
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Helped release the dungeon game mode in STW. Built dungeon levels utilizing a modular level design system in Unreal 4.
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Designed level layouts for base game POI's and landmarks in Stonewood and Plankerton.
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Performed bug fixes on level layout issues in Canny Valley, Stonewood and Plankerton.
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Frostnite: Assisted with POI creation on Frostnite 2019.
The Crystal Core Sep 2018 - Apr 2019
Senior Level Designer
BitLoft
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Senior Designer on the Crystal Core team.
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Managing a team of designers and leading the execution of level design on the game.
Justice League VR Jul 2017 - Nov 2017
Technical Level Designer (Contract)
Method Studios
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Worked under the Method EXP Division with DC and Warner Bros Interactive on Justice League VR.
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Aquaman: Created level layouts, and worked on combat system along with balancing gameplay and scoring.
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Batman: Designed and implemented level collision and respawn system.
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Implemented custom rumble system into Aquaman, Batman and Superman that worked across multiple VR platforms.
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Assisted Audio and UI team with localization of over 10 languages for all in game dialogue and text.
The Video Game Show Feb 2017 - Jun 2017
Game Designer / Level Designer (Contract)
castAR
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Worked with internal studio Eat Sleep Play to develop new AR games and experiences
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Game Design: designed unique game mechanics to show off the castAR system.
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Level Design: Did Level Layouts and scripted gameplay sequences for mini games
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Systems Design: Created unique gameplay systems for progression and rewards.
The Sandbox Evolution Mar 2016 - Feb 2017
Level Designer
Pixowl Games
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Worked on "The Sandbox 2 Evolution"
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Designed over 20 levels over the course of the game's development all ranging from standard platforming levels to unique and interesting puzzle experiences.
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Worked with Sony and designed 2 Ghostbusters Level’s during a promotion for the movie.
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Worked with Bandai Namco to add their IP's such as Pacman into our game. Prototyped editor tools and levels for the Pacman update.
Hero Feb 2013 - Feb 2017
Game Designer
Bakershah Games
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Shipped a 3rd person Action Adventure RPG game "Hero" now available on Steam.
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Designed Level Environments, Game Systems, and Gameplay along with set dressing, NPC placement, AI scripting, and Quest Design.
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Developed all the cutscenes for the game. Animated and scripted camera events and sequences using C#.
Snapimals Feb 2014 - Apr 2014
Level Designer (Intern)
BebopBee Inc.
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Worked on the initial level design prototype and mechanics for Snapimals out on iOS, and Android.
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Designed level layouts and prototyped different AI systems for animals.
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Worked on one of the first prototypes of the game to show investors.
Personal Work
Bethesda Creation Kit Development Time : In Progress
Level Design
Single Player RPG
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Designing a Level Layout for a Nordic dungeon.
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Used modular level design to create a quick mockup to test gameplay.
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Tuning level difficulty to make it a simple dungeon the player could visit early in the game.
Volunteer
Experience
Co_Organizer: (Sep 2015 - Present)
San Francisco Game Developers Monthly Meetup Group
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Host monthly networking events for one the largest game developer meetups in in the San Francisco Bay Area.
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Organized a game night event sponsored by Microsoft where developers could display their game and network.
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Partnered with UBM to provide perks and discounts to our members for GDC.
Volunteer (July, 2014)
Casual Connect USA 2014
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Helped organize and run a smooth experience for conference attendees in the indie prize booth area.