This is the Blockout Stage which I worked on for the Safari Level. In here I tested any new game mechanics or level layouts as well as game systems the team suggested and designed them to see if it would work in the game.
Note: This is a blockout level to showcase what I worked on and how the project started. The next video is the final product.
What I did:
Snapimals Blockout Gameplay
This is the final product version of the game. Its out now on iOS and Android.
You can find out more about the game at:
Unite 2015 Boston Showcase
Games Beat 2015 Most Innovative Game Design
Indie Prize Finalist 2016