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This is the Blockout Stage which I worked on for the Safari Level. In here I tested any new game mechanics or level layouts as well as game systems the team suggested and designed them to see if it would work in the game.
Note: This is a blockout level to showcase what I worked on and how the project started. The next video is the final product.
What I did:
Level Design
Game Design
Rapid Prototyping
Scripting
Snapimals Blockout Gameplay
Snapimals Promo
This is the final product version of the game. Its out now on iOS and Android.
You can find out more about the game at:




Notable Awards:
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Unite 2015 Boston Showcase
Games Beat 2015 Most Innovative Game Design
iOS Feature
Android Feature
Indie Prize Finalist 2016
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