Trailer
Game Info
Genre: Third Person Shooter Survival
Platform: PC, Xbox One, PS4
Release Date: July 25th, 2017
Work Summary:
Position: Level Designer
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Worked in collaboration with Epic Games on Fortnite.
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Helped to build the level design of the Save the World PvE mode.
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Built dungeon levels & POI's utilizing a modular level design system in Unreal 4.
Save the World Dungeons
I contributed to the Dungeons game mode for Save the World. I was part of the level design team that built all 4 levels of the game mode.
The levels were:
The Crypts
Inferno
The Grotto
The Labyrinth
Crypts
For Crypts I mainly assisted the main designer with set dressing and polishing the level space for launch. I set dressed environments and designed the prison jail cell pieces to be used across the level. My goal was to use visual storytelling as much as possible.
Crypts Gameplay
Grotto
For Grotto I did level layouts and set dressed the level space. My goal was to use visual storytelling as much as possible and push the theme of the level which is a natural cave garden environment.
Grotto Gameplay
Labyrinth
For labyrinth I helped prototype level concepts and themes for the lower levels. I played around with the idea of a level space that used "Relativity" from MC Escher as the theme. This would surprise players and give the level a unique look and identity from the other dungeon levels. The concept ended up being received very well and became a huge part of the Labyrinth.
Labyrinth Gameplay
Base Game POI's
The following are POI's I created for the base game of STW. These are areas that load as part of the procedural generation system of Save the World. I designed the overall layouts as well as set dressing of all the different POI's.