Genre: Third Person Shooter Survival
Platform: PC, Xbox One, PS4
Release Date: July 25th, 2017
Position: Level Designer
Worked in collaboration with Epic Games on Fortnite.
Helped to build the level design of the Save the World PvE mode.
Built dungeon levels & POI's utilizing a modular level design system in Unreal 4.
Save the World Dungeons
I contributed to the Dungeons game mode for Save the World. I was part of the level design team that built all 4 levels of the game mode.
The levels were:
For Crypts I mainly assisted the main designer with set dressing and polishing the level space for launch. I set dressed environments and designed the prison jail cell pieces to be used across the level. My goal was to use visual storytelling as much as possible.
For Grotto I did level layouts and set dressed the level space. My goal was to use visual storytelling as much as possible and push the theme of the level which is a natural cave garden environment.
For labyrinth I helped prototype level concepts and themes for the lower levels. I played around with the idea of a level space that used "Relativity" from MC Escher as the theme. This would surprise players and give the level a unique look and identity from the other dungeon levels. The concept ended up being received very well and became a huge part of the Labyrinth.
Base Game POI's
The following are POI's I created for the base game of STW. These are areas that load as part of the procedural generation system of Save the World. I designed the overall layouts as well as set dressing of all the different POI's.