I helped provide design feedback to the Temple Run 2 team on two maps at my time at Imangi.
Enchanted Palace Trailer
Much of the feedback and guidance I gave was related to timing and spacing of gameplay events happening throughout the level to curb player frustration.
Helping to polish obstacles placements by identifying pain points on the track that resulted in players being put in impossible gameplay situations.
Feedback and playtesting resulted in a more polished map release for the community.