top of page
Life_is_Strange_logo.svg.png
IMG_1087.jpg
square-enix-logo-700x394.jpg
deck nine black logo.png

Game Info

Genre: Third Person Narrative Adventure
Platform: PC, Xbox, Playstation

Release Date: Oct 2024

​

Work Summary:


Position: Lead Level Designer

  • • Directed Level Design and led a team of level designers on Life is Strange Double Exposure. 

    • Led the LD team in building greyboxes for all the spaces of the game. This was crucial as it let the team test narrative beats before art implementation.

    • Collaborated with writers and narrative designers to ensure the spaces we were building fit with the script as well as accounted for all gameplay moments that were planned for the level.

    • My level design team was also tasked with cinematic prototyping. We did simple blockouts of cutscenes and camera work using proprietary tools before the cinematic artists came in to do the final pass.

    • Provided mentorship and guidance to junior designers as well as training sessions on how to improve their skillsets.

IMG_1083.JPG

Gameplay Overview

Caledon Campus Plan- concept 9 OPTION C.jpg

Chapter 1 

Bowling Alley

Chronos_NebulaBowlingAlley_Bar.png

Observatory

maxresdefault.jpg

Chapter 2 

North Quad

Chronos_NorthQuad_Exterior01.png

Hellerton House

hellertonhouse.png

Fine Arts Building

FAB Concept.PNG

Snapping Turtle

Snapping Turtle.jpg

Chapter 3 

Icy Pond

IP Cover.png
bottom of page