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Work Summary:


Position: Lead Level Designer

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  • Design Leadership Contributions (Legacy Work)

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  • Provided foundational level designs, layouts, and prototypes that are being reused and iterated on in Life is Strange: Reunion.

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  • Original environments and spatial concepts developed under my leadership on Double Exposure informed returning locations, gameplay flow, and world continuity in the sequel.

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  • Early design decisions and prototyping helped establish reusable patterns and structural logic carried forward by the Reunion development team.

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