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Work Summary:
Position: Lead Level Designer
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Design Leadership Contributions (Legacy Work)
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Provided foundational level designs, layouts, and prototypes that are being reused and iterated on in Life is Strange: Reunion.
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Original environments and spatial concepts developed under my leadership on Double Exposure informed returning locations, gameplay flow, and world continuity in the sequel.
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Early design decisions and prototyping helped establish reusable patterns and structural logic carried forward by the Reunion development team.
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