top of page
Life_is_Strange_logo.svg.png

Chapter 3 

Icy Pond

This scene represented my magnum opus at Deck Nine, where I took full ownership of the design and execution to create a thrilling, high-stakes chase sequence within a narrative adventure framework. The goal was to immerse players as Max, pursuing her alternate self in a relentless, fast-paced chase that pushed the narrative and mechanics to their fullest potential.

Key to the scene’s impact was the innovative integration of the Entangle mechanic, enabling Max to shift the lake's state between two timelines. This feature provided an opportunity to showcase mastery of mechanics with gameplay and narrative, adding a good conclusion to this part of the story. 

To achieve the right balance of intensity and flow, I developed a variety of gameplay scenarios, including a boss fight element, which added a climactic sense of danger and immersion. Over four distinct greybox iterations, I refined pacing, structure, and key transitions to ensure a seamless and captivating experience. These extensive iterations allowed the scene to reach its final version before my departure from Deck Nine.

Level Map

bottom of page